Spooktoberfest Day 6

by StickHead on 30/10/2010

Upon regaining conciousness after a car accident, alarmed by the smell of petrol, you scramble free of the wreck just in time to escape the explosion. Assuming that your younger brother has gone to seek assistance at a nearby house, you follow his footsteps. Upon entering the house, your injuries and destroyed car become the least of your worries as strange happenings bring your safety, and that of your brother, into question.

Originally released in 1986 for the Mac, the following year saw Uninvited converted to the ST. Both the Macintosh and Atari ST were beneficiaries of new user-friendly windowed interfaces, and it was only natural that games would begin to take advantage of this. Uninvited was one of the first ST games to do so, its screen populated by windows, icons and drop-down menus through which the player interacts with the game.

The main windows are: the graphical view, where the player can see the environment, interacting with it using the verbs above and the text window where events are described to the player. Supporting these windows are the inventory window, where you can drag and drop items to and from the main view; an ingenious ‘exits’ window that represents the directions in which you can move and the ‘self’ button which enables the verbs and items to be enacted on your character.

This system is very intuitive and, despite the clunkiness inherent in the GEM user interface, works very well indeed for navigating your way around the mansion, utilising the many items found and actions possible. It reminded me of the Magnetic Scrolls interface as seen in Wonderland, though it pre-dates that by almost four years.

It’s a good job that the interface is so endearing (made more so thanks to an easily accessible save system – use it regularly) as progress in the game can only be achieved via trial-and-error; experimenting with different combinations of objects, actions, environments and characters yields satisfying successes as well as instant death. Though this could become frustrating, I found it also contributed to the game’s sense of hostility and claustrophobia.

Uninvited is an exceptionally characterful graphical adventure way ahead of its time. Observant players with an eye for detail will be rewarded with an immersive plot expertly told; directly through player interaction, and indirectly through diaries and other found objects and literature. If you want to give it a go, do remember to seek out the documentation, as the hints found within are an invaluable resource facilitating progression throughout the game.

Thanks to Atari Legend for the box scan.

There are 6 comments in this article:

  1. 31/10/2010gnome says:

    Personal anecdote time: my father bought me this lovely Uninvited box ages ago, and -despite those brilliantly scary pics on the back of the box- we never got it to run on our CGA PC. It got returned and exchanged for the rather lovely Future Classics collection. Have been meaning to properly play it ever since and have just realized that it’s been over 200 years ago. I feel old today.

    BTW, the Spoooktoberfest is simply amazing.

  2. 31/10/2010StickHead says:

    Thanks Gnome! Surely 200 years is but a blink of an eye for a gnome? What was in the Future Classics collection?

    We’ve come a long way since then, Gnomey. I went to the store to buy a PC game (probably my first time for about 5 years, god bless the internet) and the store monkey was all “are you sure your PC can run this, cuz if it can’t you won’t be able to return it. We only give refunds for faulty games.” Great PR, that. I think I’ll just stick to downloadable indie games and old classics.

    CGA? Mmm… cyan and magenta… beautiful.

    EDIT: How about this for topical – 20 monster portraits all crafted using the various CGA palettes!

  3. 31/10/2010gnome says:

    Ah, the Future Classics… A friend still got my dear old box. Anyway. It was just a collection of mini games really. One was something like a fantastic re-imagining of Pac-Man, there was a 3D maze thing, a Chip’s Challenge variation and a couple more. Hmmm. Wait, here’s a link:

    http://www.mobygames.com/game/dos/future-classics-collection

    Oh, and those new clerks. Being underpaid makes one cranky it seems. Fair enough though. Still prefer avoiding the helpful personnel when grabbing games. Unless I’m at my favourite retro store.

    PS. Those portraits are simply amazing. Art doesn’t need tech. See?

  4. 31/10/2010StickHead says:

    One mention of ‘collection of mini-games’ and I get goose pimples, (I have been scarred for life by cheap packages offering ‘fantastic value – 20 games on one tape/disk/shrink wrapped turd’ see Titus Classics for confirmation) but after checking out your kindly offered link, it actually looks pretty decent! I’m loving the art style of the intro screens.

    In the right hands, tech inspires artists to greatness, but I often find that true artistic beauty is found in limitation. Case in point: look at what Helm achieves with a modern PC kitted out with the latest art packages, but limited to 4 colours (including black): http://www.pixeljoint.com/pixelart/12082.htm

  5. 1/11/2010gnome says:

    It does play pretty well too, or at least that’s how I remember it.

    And I couldn’t agree more on limitation. Though not necessary it can help create wonders.

  6. 16/11/2010Gerry says:

    I still own the certificate which you were able to print out at the end of the game, confirming that you managed to finish Uninvited.

Write a comment: