Spookterberfest Day 4
by StickHead on 28/10/2010Having already established that a good horror game achieves its scariness with tension and atmosphere, here is a game that has oodles of the latter. It’s Delphine’s Another World.
Another World wowed us in 1991 thanks to Eric Chahi’s revolutionary animation technique that used polygons rendered in real-time, overcoming memory constraints that usually hamper sprite-based games. This allowed for exponentially more frames of animation, resulting in incredibly smooth character movements and superb cinematic cut-scenes.
The animation, cut-scenes, uncluttered screen, sparse soundtrack, attention to detail, intuitive controls and lack of dialogue all collude to provide the perfect frame for Chahi to weave an immersive, involving plot with the closest thing to pathos I’d ever seen in a videogame.
Sometimes the only way to progress is through repetition and trial and error, but in a journey so wonderful, you can forgive a game that stumbles occasionally.
Another World features in The Joy of Sticks Spooktoberfest because the game is just so damn hostile. After the intro deftly sets the scene our protagonist, Lester Chaykin, is left ten foot under water where a second’s inactivity by the player will see him devoured by a shadowy tentacled abomination. If he manages to escape the monster’s clutches, Lester is then faced with giant leeches (with poison fangs) and a ravenous beast (animated in such a terrifying fashion it needs to be seen to be believed).
The game, its characters and environment are so hostile that when you finally encounter a friendly face you almost feel it is too good to be true. These feelings of hostility and reliance on a new friend play off against each other, building to a crescendo and climax that rates amongst the most exciting and emotional available for Atari’s 16-bit wonder. Play it to completion – you will not regret it.







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