Spooktoberfest Day 3
by StickHead on 27/10/2010Now this is how you make horror interactive fiction. Ooze was a setback, but a small hairy fellow suggested I give Infocom’s 1987 text adventure The Lurking Horror a try.
Dave Lebling shows a deft touch in the opening minutes of The Lurking Horror; subtle humour that pokes fun at computer technicians rubs up against tense prose that hints at the supernatural horrors to come. This juxtaposition of science and supernatural, humour and horror is a real winning formula that had me hooked within the first few commands – rare indeed for a text adventure.
I don’t feel I can do the lurking horror credit with a full review after one hour’s worth of play – it would be like reviewing War and Peace after the first chapter – but I can confidently say that I will be back for more once Spooktoberfest is over. Lebling’s lovecraftian imaginings are genuinely frightening thanks to masterful manipulation of tension, suspense and expectation.
This elegant approach to interactive fiction is matched by the efficiency of Infocom’s parser. Although I’m a relative newcomer to interactive fiction, it didn’t take me long to get to grips with the commands available and what it was possible to achieve using them. One scene right at the beginning of the game sees you conversing with a hacker in a conversation that rewards exploration and experimentation and it was the first time I’ve ever felt that an interactive fiction game’s parser was opening up opportunities for me, rather than restricting them.
It’s difficult to explain without popping off spoilers left, right and centre, but I felt that the game (whether it was the writer, programmer, or the engine itself) was pre-empting what I was likely to do next, and skilfully steering me towards the next part of the story, minimising the flailing around in the dark I often partake in during a text adventure’s more clunky moments, and instead allowing me to just enjoy a good story well told.
I have finally found the interactive fiction I can recommend to those new to the genre.
(Thanks to Mobygames for the box scan)







There are 5 comments in this article: