Spooktoberfest Day 2

by StickHead on 26/10/2010

After a disappointing start to Spooktober, I needed a pick-me-up. What better than Capcom’s seminal Ghouls ‘n’ Ghosts, as brought to the ST in 1988 by Software Creations. I’m sure this game needs little introduction, but for those living under a rock impervious to gaming for the last two decades, Ghouls ‘n’ Ghosts is a side scrolling run ‘n’ gun game similar to its predecessor Ghosts ‘n’ Goblins (confusingly converted to the ST two years later, this time by Zippo Games).

It features the brave knight Arthur in a quest to rescue the souls of his people and his love from the clutched of Lucifer. To help him in his quest, Arthur is bedecked in a suit of armour which can absorb one hit from the myriad demonic hordes that populate the levels separating Artie from Lucifer. Several power-ups can be collected that give Arthur a different weapon and a special power that can be charged up by holding the fire button. As is often the case, the conversion suffers here thanks to the single button joystick, necessity dictating the need for jump to be mapped to up on the stick. This means that you can’t fire upwards without first leaping into the air. A small quibble maybe, but it makes a difference when things get hectic. And get hectic they will. Ghouls ‘n’ Ghosts is, as my favourite magazine from the nineties would say, a bast. It is granite hard. Have a look at my pathetic attempt in the gameplay video – and that’s before things get really tricky. Still, if things are getting too frustrating, you can always activate the trainer (read cheat, thank you Pompey Pirates) and just cruise through the game listening to the music. For me, the music is the most compelling reason why I keep returning to this game. Tim Follin’s work here is amongst the best I’ve ever heard in a video game. Every single level features a soundtrack that augments the atmosphere and pushes the Atari’s YM chip to produce compositions I never thought possible. Awesome stuff. So there you have it: Ghouls ‘n’ Ghosts, scary more because of the difficulty, but doubtlessly deserving of its place in the Atari ST Spooktoberfest.

Gameplay Video

There are 9 comments in this article:

  1. 27/10/2010gnome says:

    Cursed game! Far too difficult for us incompetent gnomes.

  2. 27/10/2010StickHead says:

    It’s not just gnomes. I am afraid only androids and medieval ninjas need apply.

  3. 27/10/2010gnome says:

    Fair enough. The scars haven’t gone though.

  4. 27/10/2010Simon Sunnyboy / Paradize says:

    There are far worse games on the ST…

  5. 27/10/2010StickHead says:

    It would be interesting to hear what you felt were the most difficult ST games, SSB. I find that games that are unfairly difficult are just annoying and not worth anyone’s time. Games that are perfectly fair but punishing are really compelling. The arcade version of Robotron is a great example. Ridiculously hard but you only ever feel like it’s your lack of skill, reflexes, knowledge that’s letting you down. Do you know of any ST equivalents?

  6. 29/10/2010RetroKingSimon says:

    Sweet! I’m a big fan of the MD version of this but it remains the only version I’ve played. The ST version looks good too, but that control issue you mentioned could be a problem. This games is hard enough as it is!

  7. 29/10/2010StickHead says:

    Steem is a great emulator if you ever feel like trying out some ST games, RKS. I’ll give the MegaDrive version a try later, for the sake of comparison.

  8. 31/10/2010ThorN says:

    Reminds me that either Gost’n Gouls nor Gost’n Goblins were played in the STOT so far, so with 3 weeks of practise maybe the game could be mastered

  9. 31/10/2010StickHead says:

    I did spare this a thought the other day, but my conclusion was “of course they’ve played Ghouls ‘n’ Ghosts, it’s a classic!” I’ll look forward to that round (hopefully I’ll perform better than the gameplay vid above!).

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